Introduction

Vision, design principles, and core pillars of Astrocracy.

Vision

You are an interplanetary industrial director managing logistics, population, and fleet doctrine across a persistent galaxy.

Astrocracy is a browser-based persistent 4X space strategy game. The player experience focuses on:

  • Macro management — decisions at the empire scale, not unit micro
  • Supply chain optimization — food, resources, and ships are an interconnected economy
  • Blueprint engineering — design ship loadouts with deterministic stat calculations
  • Deterministic warfare — combat has no RNG; every battle is fully analyzable
  • Strategic expansion risk — growing faster than your food chain can support is punished

There is no twitch gameplay, no random combat, no upkeep micro on individual ships. Everything is analyzable and optimizable.


Core Pillars

#Pillar
1Planetary economic management
2Population & food logistics pressure
3Slot-based ship blueprint engineering
4Deterministic fleet combat
5Automated trade routes with thresholds
6Espionage-driven blueprint intelligence
7Expand vs stabilize strategic tension

Core Game Loop

  1. Develop planets
  2. Balance food & population
  3. Produce resources
  4. Design blueprint
  5. Produce ships
  6. Send fleets
  7. Combat resolves (deterministic)
  8. Analyze battle report
  9. Adapt doctrine & logistics

Strategic Depth

Players optimize:

  • Population distribution across planets
  • Trade thresholds to automate resource flow
  • Blueprint efficiency (damage per power unit)
  • Counter-meta ship builds
  • Espionage timing
  • Expansion timing vs. stabilization

The Core Tension

The game is balanced so a sustainable, well-managed empire beats rapid uncontrolled expansion.


Server Modes

ModeTick RateDuration
Persistent1 hourOngoing
Seasonal5–10 min4–6 months