Ship System
Frames, modules, blueprints, production costs, and ship build mechanics.
Frame Definition
A frame is the structural hull of a ship. It defines slot counts, power budget, and build costs.
Ship Frames
| Frame | Hull | Power | W | D | E | U | Build Ticks |
|---|---|---|---|---|---|---|---|
| Frigate | 500 | 100 | 2 | 1 | 1 | 1 | 2 |
| Destroyer | 800 | 150 | 3 | 2 | 1 | 1 | 3 |
| Cruiser | 1500 | 250 | 4 | 3 | 2 | 2 | 4 |
| Battleship | 2500 | 400 | 6 | 4 | 2 | 2 | 6 |
| Carrier | 2000 | 350 | 2 | 2 | 3 | 4 | 5 |
Station Frames
| Frame | Hull | Power | W | D | E | U | Build Ticks |
|---|---|---|---|---|---|---|---|
| Defense Platform | 3000 | 500 | 8 | 6 | 0 | 2 | 8 |
| Trade Hub | 1500 | 200 | 1 | 2 | 0 | 6 | 6 |
| Production Hub | 1500 | 200 | 0 | 2 | 0 | 6 | 7 |
Module Definition
Modules are installed into frame slots. Each module has a power cost and stat contributions.
Weapons
| Module | Damage | Targeting | Counter Tag | Power |
|---|---|---|---|---|
| Railgun | 80 | 1.2× | armor_piercing | 20 |
| Plasma Cannon | 100 | 1.0× | shield_breaker | 25 |
| Missile Battery | 60 | 1.5× | armor_piercing | 15 |
| Ion Burst | 120 | 0.8× | shield_breaker | 30 |
| Point Defense Turret | 20 | 2.0× | anti_missile | 10 |
Defense
| Module | Shield | Armor | Counter Tag | Power |
|---|---|---|---|---|
| Shield Array | 200 | — | — | 20 |
| Armor Plates | — | 150 | — | 5 |
| Reactive Plating | — | 100 | piercing_resistance | 10 |
| Deflector Grid | 300 | — | breaker_resistance | 25 |
Engines
| Module | Speed | Power |
|---|---|---|
| Ion Drive | 100 | 15 |
| Warp Booster | 200 | 30 |
| Fusion Thruster | 130 | 20 |
Utility
| Module | Cargo | Effect | Power |
|---|---|---|---|
| Cargo Bay | 500 | — | 5 |
| Sensor Array | — | +0.3 targeting | 10 |
| Repair Drones | — | +20 armor regen | 20 |
| Logistics Pod | 300 | — | 5 |
Blueprint
A blueprint is a player-authored design that combines a frame with a specific set of module assignments.
Constraints
- Each slot must match the slot type of the module installed
- Total power cost of all modules cannot exceed
frame.base_power - Slot count per type cannot exceed the frame's slot count for that type
Ship Production
Ships reference a specific blueprint version. Once produced, a ship is immutable — it always reflects the blueprint version it was built from.
Production Cost
Resources are deducted upfront when an order is queued. The planet must have all resources available.
Build Time
Each economic tick advances all active production orders on the planet. When a ship completes, it is added to the owner's docked fleet at that planet.
Retrofit
Retrofitting an existing ship to a new blueprint version costs 30–50% of the base build cost and requires dock time.